Monday, August 15, 2011

Beta blues

The beta of Necrofrenzy is coming up fast, and I have mixed feelings about it.

On the one hand, I'm really excited about being able to show off my game to outside eyes for the first time. On the other hand, I'm really worried about the game's stability and playability.

What if they hate it?
What if it crashes every ten minutes?

Going beta feels like sending my kid off to preschool. I'm excited that my kid is growing up, but still... That's my baby out there!

Such is game development.

In other news, I'm coding like nuts to get the beta ready for next week. I've run into some interesting bugs that I had never even thought about, that brought into view things like memory limits for the first time in my game development life. I've learned a lot.

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