Thursday, August 25, 2011

First Necrofrenzy beta shots!

Check out my website for the first of many new Necrofrenzy ingame screen grabs.

LINKAGE

Monday, August 22, 2011

Beta delay

Blame this one on the IRS and FAFSA.

I'm pushing the start of the Necrofrenzy beta out for another week. That means I'll send invites out on the 26th, and the beta will start on the 29th.

Sorry for the delay, but these things happen I suppose.

Monday, August 15, 2011

Beta blues

The beta of Necrofrenzy is coming up fast, and I have mixed feelings about it.

On the one hand, I'm really excited about being able to show off my game to outside eyes for the first time. On the other hand, I'm really worried about the game's stability and playability.

What if they hate it?
What if it crashes every ten minutes?

Going beta feels like sending my kid off to preschool. I'm excited that my kid is growing up, but still... That's my baby out there!

Such is game development.

In other news, I'm coding like nuts to get the beta ready for next week. I've run into some interesting bugs that I had never even thought about, that brought into view things like memory limits for the first time in my game development life. I've learned a lot.

Wednesday, August 10, 2011

Necrofrenzy Update: BETA

I've been working hard to make the new website less assy. The results so far have been mixed. I can't get the news page to work at all, so I might just link it to here. I like to cut corners that way.

On the game dev front: I need beta testers, and I need them soon. The Necrofrenzy beta should be out and ready to go by the week of the 21st (or sooner), so I desperately need to get my act together with a beta tester forum as well as just recruiting my 20 testers. Needless to say, if you are reading this then you are qualified for the beta. Leave a comment if you want in.

Saturday, August 6, 2011

Monday, August 1, 2011

mini update 2

I still haven't pulled the trigger on a website, but I will soon. I'm thinking either tonight or tomorrow.

In other news, I've got sound and a working camera into the game. I'm going to work on putting in a HUD and then I'm moving on to the level editor.

Things are chugging along. Stick around.