Monday, July 11, 2011

Pathfinding Success!

I have successfully implemented A* pathfinding into my game! So far this has been my biggest challenge, and it feels damn good to have it in there and working.

With A* in the game I am extremely close to a working pre-alpha prototybe build. All that stands before me and that prototype is:


  • Collision detection.

  • The player's zombie minions (both the art asset and the elementary code to make them work.

Really, that's it! So the good news is:


Expect pre-alpha build screenshots by Friday :).

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