Saturday, September 25, 2010

Stay on target...

Content is locked in and ready to move.

Time for some testing, where I can tweak the code (especially the AI stuff) to where it does everything I want it to. I also have to figure out and finalize entity placement in the level, which will also be sorted out during the test runs.

This shouldn't be heavy lifting, but you know how that goes. At any rate, a release shouldn't be very far off now. A week or two tops. I'll do a little advertising on the QuakeDB group before I release so that somebody - anybody - gives a shit and plays it a bit. Screenshots will come pouring in very soon, I promise.

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