Wednesday, June 23, 2010

Quicky

So I know what you are all saying. "Handshakes, you devilishly handsome, cunning, and all around sexy man, where is your progress on those bad guy models?"

Well, if I were to be completely honest with you, and I rarely am, I would have to admit that things like Ultima Online and internet porn have been eating into my time lately. But I would also add that this content stuff isn't a cake walk for me, and I'm trying my best to achieve an acceptable level of programmer-art suckery that I wouldn't mind showing off in the end product.

I've been spending a tremendous amount of time studying Blender3D, pouring through huge and oddly written English-as-second-language tutorials, and watching hours of low poly character modeling while taking notes. I want to get this right.

There is also a bit of extra pride on the line for me. I got my start in amateur game development on the 3D modeling side of things, doing low poly weapons and the occasional character in Milkshape 3D for various Half-Life mods that would never see the light of day. - In point of fact, I was only involved in two mods that ever saw the light of release day. One, I did some quicky and ugly-as-sin animations for some guy's proof-of-concept Counter-Strike zombie mod. For the other mod I just rigged a couple models as a favor to the mod leader, a coding child prodigy known as General Dodo, who got me started in 3D modeling for Half-Life working on his Predator themed HL mod which was a first mod for both of us. That mod (not Predator, but the one that saw release), known as General Dodo Coop was, despite the name, pretty special. It never really caught on, and it was accused of having stolen ideas from Sven Coop like the advanced physics and, well, the coop. But the fact is that, while it was a lot like Sven Coop, it was actually better in a number of ways, like the physics being better implemented (which was pretty special for the time), having more complex AI, and having drivable vehicles including airplanes (which made for an endlessly good time). - But, I digress. 3D modeling is dear to my heart, even if the skills have severely atrophied, and I want to make something I can be kind of proud of.

That said, hopefully I will have something to show pretty soon. Until then, more studying.

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